This is why the Cursed Ring when worn additionally with an elemental resisting item (e.g. One of the most notorious bugs in the whole series is the Sketch bug that has various unpredictable results that rendered the use of the whole command risky until it was fixed in the Advance version. Some "soft-cutscene" dialog sequences (wherein Lightning speaks to other characters with generic animations and camera pans, as opposed to more fully-choreographed cutscenes) can rarely glitch, getting stuck in loops or repeating, and such cutscenes that are involved with quests, specifically those that are tied to quest flags, can even bug those quests to make them incompletable. As a result, a track may start playing from its end or from a point other than the start. The only one to make it onto this list, however, is the Dustia Respawning trick, and I’ll let her explain it: “When you kill an enemy, if you manage to zone out of the area before the “EXP” and “LP” text shows up, the game will interpret the enemy as “not killed” – you’ll still get the EXP and LP, but the enemy will still be there. Additionally, when closing the gate to A Dying World and progressing to New Bodhum -700 AF-, another bug can prevent the player from progressing any further, where obtaining the artefact and proceeding through the gate returns the player to the very same Historia Crux instead of Academia 500 -AF-. CheatCodes.com has all you need to win every game you play! With this glitch you're able to duplicate almost any item you want as many times as you want. The bug was simple: casting cure spells on the undead dealt 99999 damage instead of the normal damage. There is a trick using Steam's Dynamic Frame Rate and the Decoy EP ability on Bhunivelze, such that casting the ability on this frame rate could cause the Moogle to clip through the floor, making it invulnerable to most of the Bhunivelze's attacks, yet still drawing his attacks. When fighting Proto fal'Cie Adam, if it casts Ultima just before it is defeated, the party will still take damage afterwards. The dead character glitch, meanwhile, sends a player character into a limbo of having been flagged defeated, but still remaining on the screen, which messes up enemies' attack patterns. Similar delays have been reported involving other third-party games that employ. On paper it’s a brilliant idea. The PC port has glitches that either do not exist or are not prominent on console versions. It is rumored that some early print versions of the game have a "gold chocobo bug," supposedly allowing the player obtain a gold chocobo before they obtain the airship, allowing some parts of the story to be skipped. It will remain up in the air even after he is healed from petrification, although it doesn't hinder his ability to attack with it. should not have been present, and it should not have accepted the Pandemonium Key. There are also issues with the Anti-Drain technique being virtually impossible to tech copy. Due to a bug, the Dark Knight dressphere can avoid losing HP from the Darkness command by equipping the Ragnarok accessory. Thank to community member Joker for adding this tidbit: “If you want to really EXPLOIT Overdrive -> AP, you’re going to want the Don Tonberry AP farming method, where you can easily gain 99 [Sphere Levels] in a single fight.”. Perhaps unsurprisingly the community’s favorite is this trick using the W-Item Materia in Final Fantasy VII which allows you to populate your Item menu full of Elixirs, Hero Drinks and Vaccines to your heart’s content. Likewise, the in-game description for the Tetra Elemental item erroneously says it works on the party, when it only works on a single party member, and the Silver Hourglass and Gold Hourglass items fail to mention that they also inflict Slow. No data will be shared with third parties. After everyone is at full health, close the lid to resume the game. Because enemies do not use the above commands they are unaffected by it, making inflicting opponents with the status pointless. Of similar manipulation is the zone out glitch, which tricks the game into thinking a dead monster has not been spawned yet, and thus respawns it. Surprise! If this happens, it will always happen in that save file, effectively preventing the player from fighting Penance. Perhaps unsurprisingly the community’s favorite is this trick using the W-Item Materia in Final Fantasy VII which allows you to populate your Item menu full of Elixirs, Hero Drinks and Vaccines to your heart’s content. Magic Pots could take damage without needing an Elixir. While the Game Boy Advance port fixes most of the bugs, it introduces some of its own to the mix, such as the Level reset glitch. These issues were to have been mitigated with client 3.4.5 and should not exist in later releases. This is the sixth entry in an ongoing series of articles on The Lifestream called The Seven, in which we turn the spotlight on seven of the best (or worst) aspects in the Final Fantasy series. Mideel Area, beach: 200 AP, 1300 Exp => new best spot for AP once you get the Tiny Bronco. Damage numbers will still appear on screen. Numerous bugs were present over the years, most of which are patched when they are found, but some have become important within the history of the game and are worth mentioning here. Finally, it was possible to obtain Yuffie at level 1 by manipulating an in-game timer. Sneak Attack was (apparently) not being modified (intentionally) in any way during that version update, causing bafflement at how the development team could make such a mistake. In the PlayStation 4 version, Basch's (the red-vested model used for majority of the game) and Balthier's character models are glitched, where Basch's hair, and Balthier's hair, sleeves and earrings, never move in the wind and are static. The first group to get the Pandemonium Key needed to challenge the infamous Pandemonium Warden decided to trade it to a mysterious ??? First start the game with the code on.Then when the title screen appears turn the Gameshark off. 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